3D Mixing and the Art of Equalization
© copyright 2000-2007, DBAR Productions
This content may be downloaded for personal use only, and may not be
reprinted in part or in whole in any form without the express written
consent of Stephen Sherrard and DBAR Productions
Here is a reply of mine to a person who asked about sound sculpting
during a mix.
Regarding sound sculpting, let me tell you about a very common
mistake that beginners make during mixing (and sometimes tracking):
An all too common practice during mixing is to solo up each sound all
by itself and then get it sounding great that way. However, when you add
all the other instruments in, espcially on a song with a lot of things
happening at once, you'll often find that after all your work on the
individual tracks everything sounds like crap when played all together!
One thing that contributes to this quite a bit is the overuse of
additive EQ. To the untrained ear (and even the trained ear), anything
louder or brighter usually sounds better to us. So, when people solo
things up and start boosting EQ in various bands, this makes the track
louder which instantly sounds better to us. Thus, the tendancy for
inexperienced engineers is to end up with a LOT of boost EQ across all
frequencies on many tracks. When you add all those tracks together,
there is simply too much frequency content competing for the same space
in the mix, and everything sounds muddy and undefined, or like a big
incoherrent wall of sound.
The secret when you are getting started is to listen to the tracks
all together BEFORE you make any adjustments to the EQ of any tracks.
Also, try EQing the tracks while the other tracks are up as well so that
you can find the appropriate EQ that will work within the context of the
mix.
A lot of things that sound great all by themselves, will sound
horrible within a mix. Likewise, something that fits perfectly into the
overall mix might sound horrible when solo'd. Bass guitar is a very good
example. If you make the bass guitar sound very warm and full all by
itself, chances are it will just sound boomy and will be lost in the
overall mix for a typical rock band type project.
So, how do you make everything work together? Think of your mix 3
dimensionally. Left to right stereo spread is the horizontal plane (x),
the entire frequency spectrum is the vertical plane (y), and front to
back is your depth (or z plane). You work in the X plane with the stereo
pan positioning, the Y plane with equalization, and the Z plane with
time based effects such as reverb and delay and the wet/dry balance of
those effected tracks. The trick in a busy mix is to try to give
every important sound/instrument its own little space in the mix so that
it can be clearly heard but still blend in well with everything else.
I'll just talk about the frequency plane for now. The key is to
figure out which frequency range is most important for each instrument
and to REMOVE any non-important frequencies that are competing with the
important frequency range of other instruments. It also helps to kind of
map out your frequency range and figure out which instrument will be the
primary instrument for each frequency range. You don't want two
different important elements competing for the same space. The low end
is usually the most difficult, and you usually need to decide if you
want the bass or the kick drum to primarily occupy the low frequency
range. Sometimes you can get them both working together, but more often
than not you will need to choose just one for the low subs and remove
the low subs from the other. In addition, you would most likely roll off
all low frequency content from anything other than bass and drums, such
as keyboards, vocals, guitar, etc... There are always exceptions though.
For instance, in a lot of heavy metal music, the guitars have a lot of
low end beef to them and the bass guitar sometimes will be playing the
exact same part and just filling out that low end a little more. In
those cases, you'll find that there is rarely any low subs in the kick
drum, instead they make the kick drums very "clicky" with a
lot of top end to make them cut through the wall of guitars, and there
isn't much low end at all on the kick drums.
Basically, the first thing you should try to do is to CUT frequencies
out of instruments to make them fit better in the mix before you ever
try adding frequencies.
After a lot of practice and learning what works well for each type of
instrument in various types of music, you'll soon know exactly how you
want each instrument to sound from the start so that it will fit in well
with the mix... then, you can start to record the instruments with that
in mind to begin with. For instance, with acoustic guitars I'll record
it will a big full sound for a solo guitar piece or folk song type of
tune... but, if it is going to be in a big rock type of song with lots
of other instruments, I'll record the acoustic guitar in a way that
picks up a lot of high-end strumming string noise so that it can cut
through.
You can find some more information on "3D Mixing" in my General
Recording Tips how-to guide.
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© copyright 2000-2007, DBAR Productions
This content may be downloaded for personal use only, and may not be
reprinted in part or in whole in any form without the express written
consent of Stephen Sherrard and DBAR Productions
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