Compression - A Simple Explanation
© copyright 2000-2007, DBAR Productions
This content may be downloaded for personal use only, and may not be
reprinted in part or in whole in any form without the express written
consent of Stephen Sherrard and DBAR Productions
A compressor is basically a variable gain device
that is used to either try to smooth out the dynamic range of a signal,
or is also sometimes used as an effect. Different compressors have
different types of characteristics and sounds that they impart to the
source signal as well... the really expensive compressors are often
expensive because of the character of their sound that is desirable for
a lot of applications.
Basically, the way a compressor works is that there is a threshold
control that determines at what signal level the compressor starts
working it's magic. Any signal that exceeds this threshold level
is attenuated (reduced in volume) in proportion to whatever the
compression ratio is set at. For example, if the ratio is set at
2:1, that means that for every 2db change of signal level above the
threshold from the source input, the compressor will only output a 1db
change. If you set the compressor at very high ratios or 20:1 or
more, then you are getting into what is more commonly termed limiting,
because basically at that point the compressor/limiter is not allowing
the signal to rise at all above the threshold level, thus
"limiting" the output to a certain level. In digital
recording, a limiter is sometimes handy to prevent clipping the signal
in the digital domain by not allowing it to exceed a certain
threshold.
Other controls you will see on some compressors
are "attack", "release" and "knee"
settings. The attack time determines how quickly the compressor
reacts to a signal once it crosses the threshold level. The
release time determines how much time it takes for the compressor to
return to it's zero gain state once the signal passes back below the
threshold. The knee setting determines whether the compressor
works only on signals that are above the exact threshold level, or if it
starts kicking in gradually as the signal level approaches the
threshold. "Soft Knee" settings will allow the
compressor to start kicking in gradually as the level approaches the
threshold, and is desirable for certain types of material, while
"hard knee" settings will not affect the audio at all until it
reaches/passes the threshold level, and is also desirable for certain
types of material. Some compressors also have input and output
gain controls. Many compressor have automatic settings for attack
and release times that are based on the incoming signal itself.
Learning how to use a compressor properly takes a lot of practice and
experimentation. If you set the compressor wrong, you can get a
"pumping" effect where you actually here the compressor
reducing the gain and then bringing the gain back up, repeatedly.
If you aren't going for a special effect, then the best compressors and
settings are when it does its job but you can't hear it working.
If you can hear it, then you've gone too far (usually). For
special effects, sometime people will purposely overdrive a compressor
to either make it distort (popular with many tube compressor where you
get a certain type of tube distortion) or to simply impart a certain
unnatural sound on a source. A common application of this is to
set up some room microphones for a drum kit (in a good sounding room)
and then run the room microphones through a compressor set to really
extreme settings. This really over emphasizes the reflections and
ambience from the room and can make a drum set sound really big when
blended in properly with the rest of the drum tracks. Other people
have used compressors set to extreme settings to purposely distort
vocals or other instruments. Sometimes tracking or mixing
engineers will use several compressors one after another to really
flatten out a vocal or instrument performance, without trying to go for
an extreme effect. The first compressor is usually set to mild
settings with a lower ratio to do a little bit of smoothing out, and
then the next compressor will be set to act as more of a limiter to
catch the bigger peaks that make it through the first compressor.
Some compressors have a second limiting stage built into them that
emulates this type of set up.
There is no right or wrong way to use a
compressor, but it takes a some practice and experience to get the
sounds you are after. Pop and rock music uses a lot of
compression.... the individual tracks are usually compressed during
tracking, and then often again during mixing, then the overall mix is
usually compressed, and then it is compressed again during the mastering
stage, plus if it is broadcast over radio, the radio station has its own
compressors that the signal runs through first. Classical and Jazz
music, plus a lot of acoustic type of music, is usually not compressed,
or at least not nearly as much. Again, there are no rules, and
many people do things many different ways.
MORE DETAILS
The loudness of a signal to our ears is mostly
determined by the average, or rms, level of the signal. Large,
short-duration peaks in a signal usually will not make a noticeable
difference in our perceived loudness of a signal. The purpose of a
compressor, then, is to help smooth out the dynamics of the rms level of
a signal to make it appear to have a more consistent loudness to our
ears. Using a compressor, you can actually make a signal appear to
be louder since you can reduce the overall dynamic range (the difference
between the softest parts and the loudest parts) and then bring up the
overall average level (using the make up or output gain control) without
overdriving your recording or playback medium. This is the most
common use for a compressor, especially during the tracking stage.
When recording to analog tape, the engineers want to keep the signal
level as hot as possible without overdriving the tape and causing
distortion. If the signal level is too low, then you begin to hear
the tape hiss. Thus, engineers employed the use of compressors to
allow them to decrease the overall dynamic range of a source and then
record it to tape at a much hotter level without having to worry so much
about possibly overdriving the tape. In essence, by making the
louder parts quieter, the average level to tape can be increased without
distorting or clippling, and the softer parts are thus raised up even
further away from the noise floor (tape hiss). The use of
compressors while tracking has carried over into the digital age as
well. In the digital world, you don't have to worry about tape
hiss anymore, but you still want to print as hot a level as possible to
get the highest sound quality, but you definitely don't want to
overdrive a digital recording device since digital clipping is very
harsh and unpleasant (you can get away with some tape distortion since
it is actually a desirable sound in many styles of production).
Thus, compressors and limiters are just as important, if not more
important in the digital age.
Compressors are also quite handy for tracking
certain instruments like bass guitar or horns where notes played in some
registers (or on different strings for bass guitars) are inherently
louder than others. In this situation, a compressor will help to
smooth out these differences in volume.
Using compressors during mixing is extremely
common in most modern musical styles. By using a compressor on a
track during mixing, you can level out the dynamic range even more and
make that track sit better in the mix. The more dense the mix is
(more tracks playing at the same time) the harder it will be to hear all
the subtle details in a certain part without constantly riding the
levels. By adding a compressor, you can smooth out the dynamics of
the part and raise the average level of the part until it is not getting
lost amongst all the other parts. On very aggressive mixes, it is
not uncommon to have a compressor inserted on almost every channel and
then a compressor inserted across the stereo bus as well.
As much as compressors can be a good thing, they
can also be a bad thing as well. In general, you are always going
to lose some of the transients and detail of an instrument by running it
through a compressor. The more aggressive your compressor
settings, generally the more damage you are going to do to the
signal. If a compressor is overused, you can actually end up
having the opposite affect of what you intended. Instead of making
the signal appear to be louder overall, by over using a compressor, you
can actually make it seem dull and lifeless without any punch. As
with all good things, generally when used in moderation, compression can
be a good thing, but it can easily be abused as well. Most pro
engineers are usually more cautious and conservative with their
compression settings during recording because although you can always
add more compression later during mixing, you can not take away the
negative affects of too much compression after it has been printed to
tape.
As already mentioned, the attack setting on a
compressor determines how quickly the compressor will react to a signal
the crosses the threshold level. The setting can be very crucial
to getting the sound you are after. If the attack setting is too
fast, then the initial peak transients of the source signal will trigger
the compressor, as opposed to having the compressor act on the average (rms)
level of the signal. If the compressor is constantly being
triggered by the loud fast peak transients, it will end up reducing the
volume of the overall signal instead of helping us to make it louder and
smoother. By increasing the attack time, you allow the initial
transients to pass through uncompressed, and the compressor then acts on
the average rms level rather than the peak levels. For vocals and
sustaining instruments you may want to make the attack time even longer
to make the compressor kick in a bit more gently over a longer period of
time (so that it is not noticeable). Again, you have to listen
very carefully to the source and choose your settings based on what your
ears are telling you. If you can hear the compressor working, then
you probably need to back off on it, or readjust your settings.
The release time on the compressor is probably a
more critical setting than the attack time, but they do work in
conjunction with each other. A good way to go about it is to try
to time the release settings to the rhythm of the part that is being
compressed. Try to make it so that the compressor returns to a
zero gain setting just before the next note is played, otherwise the
attack of the next note is going to be softer since the gain hasn't
returned back to zero yet. Of course, if the part has a
combination of very fast patterns and slow patterns, you'll just have to
experiment with the settings until you find a setting that works for all
the different sections. If an instrumental part is very rhythmic
with a lot of quick notes, you would probably not want to set a very
fast release time or you would probably hear the compressor pumping
along with the rhythm of the track, and in those situations the
compressor is set so that it is triggered just once by the first note,
and then gradually releases over time as the signal gets quiter.
Many engineers just try to go with as fast of a release time as they can
get away with without the compression being obvious. Setting the
combination of the attack and release times correctly will give you
smooth, almost transparent compression, while setting them incorrectly
will give a noticeable pumping effect to the sound.
There is an additional feature on many compressors
called a "side chain" or "key input". This is
a seperate input from the source input, and can be used to control the
compressor from a signal other than the source signal. One common
use of this input is to turn your compressor into a de-esser. A
de-esser is a device that attempts to remove excessive sibilance from a
vocal part. The way to create a de-esser with a compressor that
has a key input is to make a mult of the source signal and run it
through an equalizer with a high pass filter set to filter out most of
the signal except for the range where the sibilance is the worst
(usually somewhere between 4000 hz and 10000 hz). Then this
equalized signal is sent to the key input. Now, whenever there are
some strong sibilant sounds, this key input will cause the compressor to
kick in and reduce the gain of the signal, but will not affect the
signal when there is no excessive sibilance. Setting a de-esser
properly has a lot to do with setting the equalizer properly, in
addition to all the regular compressor controls. The key input can
also be used creatively in other ways as well. You could take a
sustaining pad or bass part and make it kind of pulsate in time to a
rhythm track by feeding something like a hi-hat part into the key input
(actually, this would be even cooler using a noise gate and triggering
the noise gate with the hi-hat part so that the gate opens up with every
hi-hat hit.... with a compressor, it would be the opposite, the level of
the part would be reduced with every hi-hat hit).
Although the basic operation of compressors is all
the same, there are many different ways to implement the design.
There are tube compressors and solid state compressors, compressors that
work with a photo-optical circuit, software based compressors (which
many times try to emulate the characteristics of certain types of
hardware compressors), and probably many other designs as well.
Plus, all of these designs can have many variations amonst
themselves. One thing is for certain, each and every device that
you pass your signal through is going to impart its own sonic
characteristics onto that signal. That's why there isn't just one
type of compressor, or even one type of microphone for that
matter. They all have different sounds to them that work
differently with different types of source signals. Some
compressors have a very clean and transparent sound to them and those
types are used when you want to smooth out a signal without changing its
characteristics too much. Other compressors have a very noticeable
sound quality to them that people like to use to make things sound
"fatter" or "warmer" or "edgier" or
whatever. In those cases, the compressor is not just being used
for its dynamic properties but also because the engineer or producer
wants to impart that sound onto their signal (kind of like adding EQ).
Many engineers and producers have certain compressors that they
instinctively reach for in particular situations, but it's very hard to
give specific recommendations for generalized applications. The
bottom line, as always, is to trust your ears and use whatever sounds
best out of what is available to you. Plus, don't forget, that
some times the best sounds are achieved without the use of any
compression at all... so don't always just patch a compressor in right
away without listening to the source first to determine if you even need
one or not. If you are not an experienced engineer who really
knows how to set compressor properly, play it on the safe side while
tracking and use less compression than you think you need, or don't use
any at all and just be a lot more careful with your recording
levels. You can always add the compression later when you are
mixing.
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© copyright 2000-2007, DBAR Productions
This content may be downloaded for personal use only, and may not be
reprinted in part or in whole in any form without the express written
consent of Stephen Sherrard and DBAR Productions
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