Required Reading
Articles
Reviews
Recommendations
Message Board
Links Directory
Consulting
Classifieds
Loops & Samples
Newsletter
About
Contact
Home |
Recording & Production Articles
Maximizing your Recording Budget
© copyright 2000-2007, DBAR Productions
This content may be downloaded for personal use only, and may not be
reprinted in part or in whole in any form without the express written
consent of Stephen Sherrard and DBAR Productions
So you want to save money, but
don’t want to sacrifice quality?
This guide will show you how to get the best possible recordings from
a limited budget, while helping you avoid the costly mistakes that many
inexperienced bands and artists make when financing their own projects.
Along the way, you’ll also learn about the overall recording process,
from tracking to mixing to mastering and duplication.
Define your goals!
The first step towards maximizing your recording budget is to define
your goals for the project:
• Is this project strictly for fun? Something only friends and
family will hear?
• Do you plan to use the project as a demo to try to get shows?
• Is this a project you plan to sell at shows and record stores?
• Are you planning to send your project to record labels in hopes
of landing a deal?
If all you want is a simple recording for friends and family to hear,
then go for the cheapest studio that can get the job done, or use the
money to buy some recording equipment and do it yourself. There are
plenty of studios around that somehow manage to charge only ten to
fifteen dollars per hour. If you are very careful in your selection
process, you can probably get a recording that sounds at least a little
better than putting a boom box in front of your band during rehearsal.
However, if you are doing this simply for fun, why not spend the same
amount of money and buy a four-track recorder and a few extra
microphones, and learn to do it yourself. That way you can make all the
recordings you want, and they might even sound better than what you
might get at some of the cheaper studios.
If you want to make a demo for getting club gigs, you need a good
quality recording of your best three or four songs. However, by
recording a few more songs and getting your project professionally
duplicated, you can sell the cassettes or CDs at shows to make some
extra money. Booking agents will be more impressed with a band or artist
that has produced a full length release on cassette or CD. If this is as
far as you intend to take your project, then you should go for a medium
priced studio that can give you good results for your money. These
studios usually charge in the $25 to $60 per hour range. You may even be
able to get rates in this range from the higher-end studios if you book
during the late night hours with "second" engineers or
interns.
If you intend to use your recording to shop to major or independent
record labels, then it better be top-notch professional quality! These
people are used to hearing professional quality finished masters.
Anything less might not get the attention it deserves. In order to get
the best possible recording quality, you should use a top-notch studio
but only record two or three of your best songs. Most A&R people
won’t even listen past the first few songs anyway. Then, when you have
more money, or if a label wants to hear more, you can go back to record
more songs. If you record just a few songs at a time for shopping around
to labels, you will have an album’s worth of material after just three
or four trips to the studio. In the end, you get a full length album of
the highest quality recordings that you can sell on your own if you
never get that major label deal. The high-end studios usually charge at
least $60 per hour, and can sometimes be over $200 per hour. Unless you
have a major label budget, you probably won’t need to use the
"world-class" studios that charge more than $150 per hour.
Later on in this booklet, I’ll show you how to get the same premium
quality product using a combination of high-end facilities and smaller,
specialized studios.
Selecting a studio
Now that you know what you want to accomplish with your project, and
the type of studio you should be looking for, it is time to go through
the selection process. Look through the phone book, local music
publications, and weekly newspapers to compile a list of as many studios
as possible. Then call each one and find out what their typical rates
are and request that they send you any literature that they may have.
Use the information they send you to narrow down the list to studios
that fall within the price range you are looking for, based upon the
goal you set for your project. Try to find other bands or artists that
have done the type of recording you are trying to do and find out where
they recorded and how they would rate the studio and recording
experience.
The next step is to visit as many studios as you can to tour their
facility and get a feel for the rooms and the people that work there. Be
sure to listen to some of the projects that they have recorded in order
to evaluate their technical skills. If you don’t have a great ear for
this kind of thing, bring someone along who does. Also, if you don’t
know much about recording equipment, you may want to bring along someone
who is to check out the studio. Make sure that you talk to the engineer
who will be working with you at the studio. If you don’t feel
comfortable with the engineer, your performance will suffer, and all the
best equipment in the world can’t make up for a bad performance.
It’s not the equipment that makes the studio, it’s the people. It is
very important to spend the time to find not only someone who is
technically proficient, but someone who you feel comfortable working
with.
An often overlooked possibility is that of an independent engineer.
These are engineers that don’t work for any one studio. You will
mostly find these independents in large cities that have a large number
of recording studios. If you find a good independent engineer who you
are comfortable with and who wants to work with you on your project, he
or she can probably suggest a suitable studio for your project since
they have probably worked in many different studios in the area.
Sometimes these independent engineers may even have their own small
facility where they can do some or all of the work for your project,
depending on your needs.
There are some studios that try to do it all, and then there are
studios that specialize in certain aspects of the recording process.
Don’t think that you have to do your entire project at one studio. If
you have a full band, you will need a big studio to do the tracking for
your project. However, that studio may be too expensive or may simply
not have the right equipment or atmosphere to do the overdubbing or
mixing part of your project. There are many smaller studios that may not
be equipped to track an entire band, but may be just perfect for doing
the overdubs and mixing. In fact, there are many studios that are set up
this way intentionally. Since they don’t need as large of a space,
their overhead is lower and they can pass on the savings to you. It is
exactly these smaller, specialized studios that are the key to
maximizing your recording budget! This is such a key point, that it gets
its own heading.
The secret to saving money without sacrificing quality
Find a smaller, specialized studio to do your overdubs and mixing at.
The key here is to find one with the right equipment and the right
person to do the job. Again, make sure that you are comfortable with the
person and that they have the technical skills and equipment to get the
job done to your satisfaction. These studios are often run by people who
have worked as engineers at larger facilities and then went independent
and/or opened their own business. You need to find the right smaller
studio first so that when you look for the larger studio to do the
tracking at, you can make sure that you find one that has the same
recording format as the smaller studio (to avoid costly transfers
between different formats). In many cases, the engineer at the smaller
studio will suggest the appropriate larger studio for you, and will
probably even engineer the session for you at the larger studio. It’s
always good to try to work with the same engineer throughout your
project, even if you utilize different studios.
Just because a studio is small, doesn’t mean that it can’t have
professional equipment and people. Likewise, just because a studio is
big, that doesn’t mean that they have great equipment and great
people. In both cases, you still need to search for the right people and
the right equipment for the job. But, it doesn’t make sense to pay for
more studio than you need. If you have a three piece band, you certainly
don’t need to rent out a studio that can record an entire orchestra if
there is a smaller studio that has the same quality equipment and
charges less. If you use real drums in your band, you will need a big
enough studio to handle doing the basic tracking. If you aren’t using
real drums, you may be able to get away with doing everything at the
smaller studio. However, since most bands use real drums, we’ll talk
about basic tracking next.
Basic Tracking
When you are doing basic tracking, the most important thing is to lay
a strong foundation. That means getting a great sounding drum track and
anything else that can’t be recorded at a smaller studio (such as a
real grand piano). Everything else can easily be overdubbed later at
just about any size studio. Of course, most drummers can’t play the
song all by themselves, and it wouldn’t have the same feel if they
did. So, you need a big enough studio, with a good sounding room, proper
isolation between instruments, plenty of good microphones, and a big
enough console to handle tracking your entire band at once. Record
enough takes of each song until you get one that has the feel you want
and has the best drum track you can get. Bass, guitars, keyboards,
vocals, and most other instruments can always be fixed or replaced in
overdubbing, but drum tracks are tough to punch-in and almost impossible
to fix without resorting to digital editing in a computer. Once you get
the killer sounding drum tracks you want, you can easily go back to the
smaller studio to concentrate on getting the perfect guitars, bass, and
vocals recorded.
Mixing
Once all the tracking and overdubbing is completed, the next step is
mixing. Hopefully the smaller studio you found has a great console and
the appropriate outboard gear for the mixdown job. If not, you may want
to go back to a larger studio, or try to find a studio that specializes
in mixing. Next to the quality of the songs themselves, the mixing
process is the most important part to making your recordings sound
professional. Again, the secret to saving money is finding a smaller
studio with a great engineer that can handle all your overdubs and
mixing. Mixing can be a time consuming process, and the amount of time
you spend on mixing is directly proportional to how good the mix will
sound (up to a point). Don’t cheat yourself here.
Make sure you set aside enough time and money to do each song justice
in the mixing stage. The biggest mistake that most bands make is not
spending enough time mixing. The hardest part for them is done at this
point (tracking and overdubs), and they usually want to rush through the
mixing to save money and get the project over with. Depending on the
complexity of the song, you should budget a minimum of two to
four hours per song for mixing. You could easily spend an entire work
day on just one song, and may even come back to make more changes after
that. The important thing is not to force it. Spend as much time per
song as needed to get it right. Also, don’t try to do the mixing right
after you just spent the whole day tracking. You need to give the
engineer and yourself time for your ears to recover before starting the
mixing process. Don’t try to mix for more than eight hours in one day,
or for more than a couple hours at a time without a break. The ears get
fatigued just like any other part of your body, and you need to take
frequent breaks to give them a rest. When your ears are tired, you
don’t hear things right, and what might sound good after an all night
session probably won’t sound as good in a day or two after your ears
have returned to normal.
One of the key things to look for when choosing your mixing studio is
automation. An automated mixing console is almost a requirement for
getting a great mix. Of course you need a great engineer with great ears
and good equipment, but trying to mix a song with more than a couple
instruments can be quite difficult without automation. Automation allows
the engineer to work on smaller sections of the song and concentrate on
one instrument at a time. In it’s most common form, automation can
usually record any fader moves (volume adjustments) and channel status
(on or off/muted). Every time the engineer turns a channel on or off, or
adjusts the volume on that channel, it is recorded into the automation
computer. The next time the song is played back, the computer recreates
those events at the same exact time in the song. This frees up the
engineer to concentrate on the next channel or the next part of the
song. The engineer can also go back to fine tune or change any previous
automation events that were recorded. This allows the engineer to
"tweak" the mix until it is exactly how everyone wants it to
be (as long as everyone agrees on how it should sound). Without
automation, the engineer would have to make extensive notes on where to
set each fader for each part of the song and when to turn parts on and
off. For a complex song with many parts and instruments, this type of
mix would require more than one person is capable of doing manually.
Plus, if you make a mistake, you have to reset everything and try again.
With automation, you work on the mix a little bit at a time until you
get it exactly the way you want it, and then the computer does it
all for you.
With many of the very high-priced mixing consoles, you also get
"total recall" automation. With this type of automation, every
aspect of the mixing console can be memorized by the computer and
recalled at any time. This means that the settings of the equalization,
pan, and effects sends for each channel is memorized along with the
fader movements and channel on/off status. Most of the time only the
initial settings are memorized and recalled since it is usually just the
volume and channel on/off settings that change during the actual mix.
With some console, especially the all digital consoles, you can even
record real-time changes of effects sends, pan position, and
equalization into the automation. With total recall consoles, you can
work on a mix until you think you have it right. Then you can take a
copy home with you and "live" with it for a few days. If you
find you want to make changes to the mix, you can go back to the same
studio, recall the mix that you have, make a few changes, and have your
new mix done in no time at all. This is the way many big budget projects
are done. It allows you time to check out your mix in the "real
world" and to then recall the mix you had and make appropriate
changes at any time after the initial mixing session.
It is now the end of the ‘90s, and advances in digital audio
equipment and computer technology has brought this type of fully
automated, total-recall mixing console into the reach of many smaller
studios. Many pro-audio manufacturers have recently put out fully
automated, digital consoles, that can interface directly with many of
today’s most popular digital multi-track recorders. These consoles
still cost about as much as an economy car, but they are not out of the
price range of many of the smaller professional studios. One of these
consoles, in the hands of a good engineer, with a good complement of
outboard signal processing, good speakers, and a decent room to mix in
can turn out results that sound just as good as recordings mixed on the
most expensive consoles around. The advantage to you is that you save
money working at the smaller studio with this type of equipment since
that studio is not trying to make payments on a half-million dollar
console or a room that is big enough to put an orchestra in. Plus, with
one of these all-digital consoles, you get the previously mentioned
advantage of total recall, so you can come back and make changes at a
later time if you find you are not happy with your mixes.
Sequencing and Mastering – Preparing your master tapes for
manufacturing or duplication
After the mixing is done, most inexperienced bands think that they
are done. However, there is at least one more step to undertake before
you can begin production of your cassettes or CDs. Your project needs to
be sequenced and mastered. This is either a one or two-step process
depending on your goals and your budget. Sequencing (not the MIDI type)
is the process of getting your songs in the right order and adjusting
the amount of space in between songs. If you mixed to analog
reel-to-reel tape, this process involves a razor blade and tape.
However, most of the time people mix to Digital Audio Tape (DAT) and do
their sequencing in a computerized Digital Audio Workstation (DAW). In
addition to ordering the songs and adjusting the spaces between the
songs, it is also very easy to clean up noise before and after songs,
and to add fade ins or fade outs or even crossfades between songs in the
computer. If you are totally and completely satisfied with the way all
your songs sound together, or if you simply don’t have the budget for
mastering, then this is the final step before production. Another DAT is
prepared of the now sequenced project, and this DAT becomes your
Production Master to deliver to the duplicators to make the cassettes
and/or CDs from.
Mastering is the process of adjusting equalization, compression, and
volume for each song to polish up the sound, correct any problems that
may have been missed in the mixing stage, and to make all of the songs
on the album work together. The high-end mastering facilities can charge
$200 per hour or more to master your project, but it is exactly this
high-end mastering process that makes the major label releases stand out
from the low budget independent releases. A great mastering engineer can
work wonders with a finished mix. Through the use of specialized
equalization and compression, along with other tools, they can make your
mixes louder, punchier, smoother, warmer, crunchier, or whatever the
song happens to call for. They can zone in on certain instruments to
make them seem louder or softer without you having to go back to remix a
project. They can correct for problems with the overall balance of tone
of your mixes that might have been missed due to poor studio monitors or
an unfamiliar mixing environment. It is too hard to explain what a great
mastering engineer can do, it is something that has to be heard. The
best way to put it is that the mastering engineer makes the whole album
sound right.
You don’t necessarily have to spend $200 per hour to get a good
mastering job. Most of those types of facilities usually deal with major
label releases anyway. Many duplication facilities have in-house
mastering studios, and there are also many smaller facilities that only
do mastering. Some large studios have small mastering studios built into
them. Many of the smaller studios that you do overdubs and mixing in may
also do mastering. Here again, it is very important to check them out
personally and to use your ears. Mastering is an art unto itself, just
like mixing. However, a good mixing engineer may not necessarily be any
good at mastering. They are different skills. In addition, sometimes you
may want to use someone else for the mastering to get a different
perspective on the sound of your project from an unbiased set of ears.
Other times, you may want to stick with the person who has worked the
most on the project since that person may be more in tune with the sound
you are looking for. In any case, there are all different levels of
mastering studios out there at many different price ranges. Follow the
same guidelines as discussed for choosing the studio that you recorded
at. The important thing is to remember to include this step in your
budget when planning your project.
Duplication
The final step in your project is the duplication of your cassette or
CDs. For this step you will need to find a dedicated duplication
facility since the majority of recording studios are not set up for
making more than a few reference copies of your project. After the
sequencing and mastering stage you should have received a production
master tape or CD plus a reference copy on cassette or CD that you can
check out at home before you proceed with the duplication process. If
the duplication house is making CDs from a production master tape (not
CD), or if they are the ones doing the sequencing/mastering for you,
they should provide you with a reference CD before actually starting the
CD manufacturing process.
The majority of duplication houses are actually just brokers when it
comes to making CDs, they do not actually manufacture the CDs for you.
Most all of them will do cassette duplication for you, but the CD
manufacturing equipment is very expensive and there are a relatively
small number of manufacturing plants compared to duplication facilities.
Since it is next to impossible to deal with the manufacturing plants
directly, you have no choice but to go through a broker. Most
duplication facilities make a "one-off" recordable CD (CD-R)
of your project that is sent to the manufacturing plant. The
manufacturing plant uses this CD-R to make a glass master of your CD,
which is then used to manufacture however many CDs you ordered. It is
important to note that most manufacturing plants do not make runs of
less than 500 CDs. It’s just not economical for them to set up their
machines for smaller runs than that. However, some duplication houses
will allow people to order quantities as low as 250 or 300 CDs, and they
simply throw away the extras from the manufacturing plant. Ordering this
small of a quantity just doesn’t make sense economically, since they
usually only charge an extra $100 or so to make 500. What costs the most
money is the setup and the artwork for your CDs. The CDs come back from
the plant on spindles, and the duplication facility only prints up
enough inserts and uses as many jewel boxes as necessary to fill your
order. So, the difference in cost between 300 and 500 CDs is usually
only what it costs for the extra jewel boxes and inserts since the
plants usually manufacture a minimum of 500 CDs per order. You will also
notice that the cost for making 1000 CDs is usually only two or three
hundred dollars more than making 500 CDs. Your best bet is to start out
with 1000 CDs or more if you think you can sell or give them all away
(promotions, etc.). With 1000 or more CDs, your cost per CD is much less
than it is for 500 or less since it doesn’t cost the duplication house
that much more to make the extra CDs once all the setup costs are
completed.
CD-R drives and CD-R media have now made it possible to produce
smaller quantities of CD-Rs. The media is a little different, and you
usually don’t get printing directly on the CD-R, but if you just need
a small quantity of CDs for promotional purposes, this might be the way
to go. Most studios that do sequencing and mastering have CD-R burners,
and can make you small quantities (usually in the 1-20 range). Some
duplication facilities now have CD-R machines that can make four or more
at a time, and are now offering to do quantities of up to 200. In
addition, there are now low cost inkjet type printers that can print
directly on these CD-Rs. The problem with CD-Rs though, is that most
places are still going to charge you $10 to $15 or more per CD-R. So it
usually doesn’t make sense to make more that 10 or 20 CD-Rs.
Cassettes are another story. Most duplication facilities make their
own cassettes in-house. There are many different processes and machines
for making cassettes, and I won’t attempt to cover this process here.
As with CDs, it is the artwork and setup that costs the most money. How
many colors and the size of your j-card play a big part in how much your
cassettes cost. Also, the length of your project will affect the cost
since it determines the length of the tapes. If your project fits neatly
onto one of the "standard" cassette lengths, it will cost you
less than if the duplicator has to order custom length cassettes from
their suppliers. During the sequencing and mastering stage of your
project you need to carefully plan out each side of your cassette,
unless you are making just a three or four song demo in which case all
the songs should be on one side. It is very rare that you can divide up
the songs so that both sides are the same length. In most cases you will
want to make the first side of the cassette the longer side. That way,
there is no long period of silence when the first side is over (nice for
people with autoreverse cassette decks) or you don’t have to press
rewind first after you flip to the second side. If you are making both
cassettes and CDs, you will want to prepare a separate production master
for each. On the production master for cassettes, you will want to have
a long enough pause at the split point between the two sides to make it
obvious to the duplicators where to make the split. Most good
sequencing/mastering engineers will take care of this for you. Many
times, a mastering engineer will do a little extra compression and add
more high end to the master that will be used to produce cassettes since
cassettes have a limited dynamic range and not very good high end
response.
No matter if you are making cassettes or CDs, you need to figure out
what type of artwork and packaging you want, and then shop around for
the best deal. Duplication is a very competitive business and you find
similar pricing at most of the duplication houses. You have to be very
careful to find out exactly what is included in each package. One
duplicator may look like a better deal than all the others until you
find out all the hidden charges that they tack onto the price. The
biggest difference in price is determined by how many pages and how many
colors you want on your inserts. In order to truly compare prices, you
need to find out exactly what you are getting in terms of printing and
artwork for each package offered. Most facilities offer in house graphic
design artists who will help you with your artwork and layout. When
purchased as part of a complete package, the duplicator will take care
of everything for you. However, if you want to save a little money, you
can find an independent graphic artist to prepare your artwork for you.
If you are really ambitious, you may even be able to find a printer who
will make the film and do the actual printing of the inserts for you.
For most people though, the convenience of having one place handle
everything outweighs the little bit of money you will save.
As with recording studios, you need to shop around carefully for a
duplicator. Price is not the sole factor to think about. Some of the
really cheap duplicators may save you money, but their artwork or
printing or quality control may not be up to the standards of the true
professionals. Word of mouth is the best way to figure out who the good
duplicators are in your area. Ask other musicians and bands about their
experiences and if they have a place they would recommend. In addition,
your engineer or other people at the recording studio should be able to
steer you towards a good duplicator in your area. Engineers and studio
owners want anything they worked on to sound as good as possible, so you
can trust that they won’t steer you to a second rate duplicator. If
you are not in a large city, or even if you are, you may have to deal
with an out of area duplicator to get the best deal. It might be a
little bit harder to find a good duplicator that’s out of your area,
but you may be able to save a significant amount of money by using a
duplicator located in one of the major music markets (such as L.A.,
Nashville, New York, or Chicago).
Preparing for your studio sessions
One of the biggest factors in saving money on your recording projects
is to make sure that you are completely prepared before
you go into the studio. This seems like a simple concept, but you
wouldn’t believe how many bands don’t have their parts down, or
haven’t even written them yet when they get to the studio. I once
worked with a band where the singer actually hadn’t even written
lyrics for the songs yet. He made them up about right before it was his
turn to sing! Remember, when you are in the studio, the clock is running
and you are paying for that time whether you are working or not. If you
have never recorded in a big studio before, you may need to work with a
producer to guide you through the process. I’ll discuss the role of
the producer a little bit later. For now, let’s concentrate on things you
can do before you get to the studio to make the most efficient use of
your studio time and to maximize your recording budget.
Make a rough demo during practice or at show
Use a boom box or simple cassette recorder to make rough recordings
of your songs. Try to listen to these songs objectively to find weak
parts in your songs that need work, and then practice them until you can
play them right. You want to make sure that you are tight as a group
before going into an expensive studio to record. These tapes may also
help you determine which are your best songs, or which songs may need
some re-writing to make them better. In addition, when shopping around
for studios, you can play these tapes for the engineers to give them an
idea of the type of music you play. You want to find an engineer who
likes your music and who wants to work on your project, so letting them
hear rough recordings is a good way to narrow down your choices.
Work out all musical and vocal parts
Unless you are really good at ad-libbing parts on the spot, you
should have every part worked out ahead of time. This
includes solos, doubled parts, overdubbed percussion parts, background
vocals, sound effects, etc. The studio is not the time to start getting
creative and coming up with new parts. You need to know exactly what you
are going to do for each song. If you think you are going to double your
guitar parts for a bigger sound, plan out exactly which songs and where
in each song you are going to double instead of just doubling everything
and sorting it out later. Same thing with percussion or any other
overdubbed parts. Don’t just think that you want to put a shaker in a
song. Figure out ahead of time what type of shaker, what rhythm, and
where in the song you are going to play it. Any one of these things by
themselves may not seem like they would make much difference, but when
you add them all up, it could come out to several hours worth of studio
time. If you have it all planned out ahead of time, it could save you
several hundred dollars.
Prepare all computer or sequencer parts ahead of time
Spend the time to get your sequences sounding exactly the way you
want them before you go into the studio. It’s easier to see how the
real instrument parts and the sequencer parts will sound together when
you’re in the studio if you have the sequences prepared ahead of time.
To save even more time and money, you may want to use your smaller
overdub/mixdown studio to synchronize your sequencer to tape and
transfer the parts over to reference tracks on the tapes before you go
into the bigger studio for tracking. This way you aren’t wasting time
trying to get you sequencer synchronized with the tape machine at the
big studio where it is more expensive. Plus, there is less gear that you
have to bring, set up, and tear down, which will save you even more
time.
Practice with a click track before you go into the studio
If you are using any computer or sequencer parts in your song, you
will have to play along with a click track at the studio. Even if you
aren’t using any sequenced parts, you will still probably want to use
a click track for most songs to keep your timing solid and to make any
overdubs or punch-ins easier. If you are not used to playing with a
click track, make sure that you practice with one until you can do it
comfortably. This is especially important for the drummer since he or
she is the one that sets the tempo for each song. A good way to get
"tight" is to practice to a very slow tempo click track.
Playing tight at a slow tempo is much more difficult than at faster
tempos. If your drummer can master this, then you are ready for just
about any tempo song.
Prepare a few more songs than you plan to record
There are occasions when you get into the studio and for one reason
or another you just can’t get a song to work out. Rather than try to
force the issue and get everyone frustrated, move on to a different
song, or try a song that you didn’t originally plan to record. You can
always come back to the trouble song later once everyone calms down. In
other situations, you may have booked a studio for an entire
"block" to get the best deal, and then found out that with all
your preparation, you still have time left over after recording all the
songs you planned on recording. Since you have already paid for the
entire block of studio time, you might as well use it. Put down some
tracks for the other songs that you prepared. These may not be songs
that you finish for this project, but at least you’ll have a head
start on your next project and won’t have wasted the extra studio
time. You may also find that some of the main songs that you worked on
don’t sound as strong on tape as you had hoped. In this case, you will
need to have other songs ready to record.
Prepare yourself physically
Make sure you are well rested before you go into the studio, and
schedule your studio time accordingly. It can be tough to try to do an
eight or ten hour tracking session after you have been working all day
long. Try to schedule the studio time on a weekend if you have a day
job, or see if you can get a day off work. If you aren’t well rested
when you go into your session, it will take you more time than it
normally would, and you may not get the quality of performance that you
are looking for. Make sure that you eat well before and during your
studio session. Don’t forget about your ears either, give them plenty
of rest and keep them clear.
The Producer
If you are in the habit of looking at album credits, you will find
that in addition to the band members and the engineer(s), almost all
major releases (and most of the smaller releases) have one or more
producers listed. A producer can make or break an album, and some
producers are so talented that they have achieved the equivalent of
superstar status themselves. Most inexperienced bands don’t even know
about producers, think that they don’t need one, or think that they
can produce their own album. In some cases, there is no need to hire a
producer. But almost every band or artist can benefit from the expertise
of a good producer.
The role of the producer
In order to figure out whether or not you need a producer, it is
important to understand what a producer does. This is not a simple task
though, as the role of a producer can be quite different from one
project to the next. In all cases, what differentiates the producer from
the engineer is that the producer has a much more creative input to a
project than an engineer. An engineer’s job is to make sure that
things sound good and to operate all the equipment, but doesn’t
usually offer much creative input other than offering suggestions on
sounds or letting people know if they are out of tune. A producer, on
the other hand, concentrates on the creative and emotional aspects of a
project. In the simplest role, a producer functions as the objective set
of ears in the studio. He or she will help to decide the best songs to
record, which takes are good and which parts need more work, whether or
not a certain sound or part is working for a song, if the sound of the
mix is right or not, and other creative types of decisions.
Most of the time, the role of the producer goes beyond being just a
set of objective ears. They will help to coordinate the entire project,
making sure that everything is ready before entering the studio so that
you make the most efficient use of your studio time. Once in the studio,
they help to keep the project moving along efficiently and will act as
coach or even cheerleader to keep everyone’s spirit up in order to get
the best performance possible. Most producers are accomplished musicians
and will often lend their expertise to a project through help with song
arrangements or even adding or playing parts on the project. Many
producers are hired for their distinct ability to take a song and mold
it into something that the original artist might not have been able to
come up with on their own. These producers in effect become another
member of the band. Famous producers such as Babyface, the Dust
Brothers, Flood, or Jimmy Jam and Terry Lewis have a definite signature
sound that they impart to projects they work on.
Most producers start out their careers as engineers. As an engineer,
they learn the technical side of the craft. The engineers with a strong
musical background usually progress to production after they have
mastered the technical side of things. When they become producers, some
of them prefer to work with an engineer so that they can concentrate on
the creative side of things while someone else handles the technical
aspects. Others prefer to do it all themselves, acting as both producer
and engineer, thus allowing them to get the sound they want without
having to try to explain to an engineer what they are looking for.
Producers work in many different styles, some are very energetic and
always coaching you towards that perfect performance, while others are
very laid back and prefer to quietly guide you toward the results you
want.
When do you need a producer?
Now that you have a very basic understanding of what a producer does,
you need to figure out when you need to use one. If all you are doing is
recording your songs for fun, you probably don’t need a producer. You
also probably won’t need a producer if you are just recording simple
demos of your songs to try to get club gigs. However, if you are trying
to record a project for shopping to labels or a complete album to sell
yourself, you will probably want to enlist the help of a talented
producer. Most bands and artists think that their newest songs are their
best songs, mostly because they get sick of their older songs. Bringing
in an outside producer can help you pick the best songs to put on your
project and help to make them the best that they can be. If you are
shopping for a label deal, you want to have nothing less than your best
songs with your best performances, and a good producer can help you
achieve that. Maybe you are just doing a project for local release, but
are not very familiar with the recording process. In this case, you
might find a producer to simply help guide you through the recording
process. In most cases, you can probably find an engineer that also
produces and simply pay him a little extra for his production expertise
in addition to having him engineer the sessions. Having a producer for a
project like this will usually save you money since you will be able to
properly plan your studio time and work more efficiently. It’s cheaper
to pay an engineer an extra hundred dollars or so to help produce the
project than to waste time in the studio at a high hourly rate because
you don’t know what you are doing.
Choosing a producer
If you have decided that you need a producer, the next step is to
interview and pick a producer. If you are signed to a major label deal,
the record company will often pick a producer for you. But the majority
of us don’t have major label deals, and so we have to find one
ourselves. This is actually easier than it sounds since you have
probably already stumbled across many producers while shopping around
for studios and engineers. You can also try looking in your local music
publications for advertisements from producers, or find bands with a
similar style to yours and find out who produced their album. There are
also professional directories in which many producers are listed. These
are often put out by major industry magazines, or through local
professional organizations. Ask around at some of the bigger studios in
your area, they probably have several of these directories in addition
to their own database of producers in the area.
Next to the band or artist, the producer is the most important part
of the project, so you need to choose one carefully. Make sure you find
a producer that is well versed in your style of music. Make sure you
listen to examples of projects the producer has worked on in your style,
and have them explain what role they played in each. Most producers are
musicians, and listen to and are familiar with many styles of music. If
the producer is going to be hired mostly for their guidance and to be
the objective set of ears, any producer that is familiar with your style
of music will probably work well. However, if you need a producer that
is going to help with your song arrangements, or even play some parts on
your songs, then you need to be certain that the producer can also play
music in your style. For example, if you are doing heavy metal music,
then a producer whose principal instrument is the guitar, and who has
done a lot of metal would probably be a better choice than a keyboardist
who usually does pop songs, unless of course you are looking to add some
keyboards to your music. That doesn’t mean that a keyboardist can’t
be a great heavy metal producer, they just might not be right if you
need someone to actually play some parts on your songs, although if they
are into the style they probably know guitarists they can bring in if
necessary.
As with the engineer, you need to be comfortable working with the
producer you choose. Most of the producers that are any good can work
with and adapt to a wide variety of people and personalities. However,
most of them still have their own personality that comes through no
matter who they are working with. Make sure to find one whose
personality works well with you and your band. Ask the producer for
references, and then be sure to follow up and ask those references what
that producer was like to work with. Word of mouth is what makes or
breaks most engineers and producers, and if that producer has been
working for any amount of time in your area, chances are he or she has
already established some sort of reputation in the community.
One of the easiest ways to choose a producer is to play them a rough
demo of your songs when you first meet with them. After they have
listened to your songs, have them tell you what they think the songs
need and what they would do if they were hired to produce the songs. You
will quickly find out much about their skills and working style by what
they say. If you like the suggestions they give you, then they are worth
checking out further. Listen to some of their work and talk to some of
their references. Do this with several producers. Then make your
decision based on who you felt most comfortable with and whose
suggestions you liked the best.
Hire a producer and SAVE money!
The next thing, or maybe even the first thing, you are concerned
about when hiring a producer is your budget. You might not think that
you can afford a producer, but a good producer can usually help you save
money. We already touched on this briefly, but it is worth going into in
more detail. As already mentioned, a good producer can save you money by
helping you properly plan and use your studio time efficiently. In
addition, producers are very creative people. This means that they are
also usually good at coming up with creative solutions for projects with
limited budgets. When interviewing a producer, tell them what the
purpose of your project is, how many songs you want to record, and give
them a ballpark figure on what your budget is. An honest producer will
tell you right away if you will be able to realistically accomplish what
you want with your budget. These are people that have worked in the
business for a while and know most of the shortcuts to getting the
results you want within a given budget. However, they can’t work
miracles! You can’t expect to be able to produce a major label quality
full length album on a budget of $1000 or less. That’s not to say that
you can’t record a full album for under $1000, you just would have to
do it extremely fast and not spend the time it takes to get it sounding
right. A good producer will be familiar with many studios in the area
and can help you find the right places to record in order to stay within
your budget and still get the results you want.
The biggest way that a producer can save you money is that most of
them have their own project studios. Since the majority of producers are
musicians and most of them started out as engineers, chances are they
have amassed plenty of equipment and put together their own studio for
their own projects or projects they produce. While most of these
producers don’t have large world class studios, they may just have the
perfect project studio for doing your overdubs and mixing at. In fact,
the majority of the overdub/mixing project studios are run by a single
person who is a musician, producer, and engineer all in one. Not all of
these people have the proper technical or musical background to do the
job right though, so you need to be careful when interviewing and
choosing one. Finding the right producer with a high quality project
studio can save you money in another way. The producer may give you a
discount while working in his studio, or may even give you a package
price for the project that includes his production skills in addition to
the time needed at his studio.
Just like studios and engineers, producers come at all different
levels of experience, expertise, and cost. If you are just starting out
on your own, you obviously can’t afford to hire the likes of Babyface
or any other superstar producer. Shop around for producers in your
budget range. If you are on an extremely limited budget, you may be able
to find a producer that is just starting out and trying to make a name
for himself. If he likes your music, he may be willing to work on it for
next to nothing in order to build up his resume. If you are signed to an
independent or a major label, or if you have really good contacts in the
industry, or even if you have a really good network and a plan for
selling your own project, a producer may work for less money up front
and instead take a percentage of sales. In fact, this is the way that
most professional producers working on label projects get paid. They
usually get some flat fee up front, considered an advance, and then get
royalties on sales of the album. The going rate for producers is
anywhere from one percent for the lesser known producers, up to five or
six percent for the superstar producers.
Another method of payment is for the producer to take control of the
entire recording budget. The producer then plans out the recording
sessions and picks the studios plus any session players or rental
equipment. He pays for everything out of the recording budget. Whatever
is left over at the end is for the producer to keep as his fee. The
advantage to this method is that you know exactly how much the project
will cost you up front. The producer has to decide if he thinks he can
deliver the project within the budget and still make enough to pay
himself for his time. If the project takes longer than the producer
expected, then he makes less money. Obviously the producer will not
allow you to abuse this method by deciding you want to re-record
everything after you are halfway through a project. The disadvantage to
this method of working is that you must really trust the producer. You
don’t want to hire someone who is going to rush through a project and
do a substandard job just to keep more money for himself. Most good
producers are not going to try to rip you off, though. Their name and
reputation is also at stake, and that means more than the little bit of
extra money they could make by ripping you off. This method of the
producer controlling the entire budget is usually only used by producers
or production companies hired directly by a record label, and they still
usually get a percentage anyway.
Finally, the producer can save you money by helping you get the
results you want the first time! Going to a cheap studio
and trying to do everything yourself may at first appear to be the most
economical way to go. But what happens when the project is over and you
have a tape or CD that you can’t stand listening to or don’t feel
confident enough about to send out to clubs or record labels. Having to
go back to re-record or re-mix a project for any reason does not save
you money. It is always better to spend the extra money to get a job
done right the first time. Hiring a good producer to help you through
the process so that you get the results you want will save
you money in the long run. Maybe you don’t have enough money to do an
entire album at a good studio with a good producer. It is still less
expensive in the long run to do even just three or four songs at first.
If you spend the time and money to do a few songs really well, you will
have a better chance of getting a label exec or booking agent to listen
to you. When you get more money you can go back to the studio and finish
your album, which you can then sell at shows or use to get more club
gigs or more label execs to listen to you. You can even sell the three
or four songs as an EP to gain popularity and interest for your band and
to build a market for your full album when it is finished. Plus, with
even just one really good sounding song you have a better chance of
getting radio airplay than with an entire album’s worth of bad or
poorly recorded songs.
Other money saving studio tips
If you hire a producer, he or she will help guide you through the
entire recording process. If you end up producing the project yourself,
or still believe that you can’t afford or don’t need a producer,
then these tips will help you make the most out of your studio time.
Setting up
Show up at the studio early. Most studios will start charging you at
the scheduled time whether you are there or not. In addition, most
studios plan at least an hour between sessions for set up and tear down
time. If you have a lot of equipment, such as a drum kit or huge
keyboard or guitar rig, be sure to show up at least half an hour ahead
of time to set up so that you can get started at or close to your
scheduled time. Most studios won’t charge for set up time unless you
have a really big set up.
Try to make the studio a comfortable place to work. You need to feel
comfortable and relaxed in order to get a good performance. Don’t
bring friends or other unnecessary people that could possibly cause
distractions. Dim the lights, use candles or lava lamps, or whatever you
need to make you feel at ease. Don’t bring your cell phone or pager on
anything else that could distract you.
If you don’t have a producer, it is very important to go over your
songs with the engineer to make sure that he or she understands the type
of sound you are going for. Hopefully you checked out the engineer ahead
of time and listened to other material he or she has worked on.
Communication during the session between yourself and the engineer is
very important to getting the results you want and to keeping everyone
comfortable during the recording.
Plan out your track usage according to how many tracks the studio has
in order to ensure you leave enough room for all the parts you need for
each song. Try to record each song with as close to the same track set
up as possible, (always put the basic instruments on the same tracks for
each song, for example, bass on track one, drums on tracks two through
ten, guitar on track eleven, etc.). If the engineer doesn’t have to
change the setup of the console for each song, it will greatly simplify
and speed up the tracking and mixing.
Make sure you put new strings on your guitars and new heads on your
drums, and bring spares! Bring plenty of drum sticks, quality working
cords, and picks. Know where the closest music store is and its hours
just in case you need to make a run there for some reason. New strings
and drum heads are essential for getting a good sound. For guitars, make
sure you plan ahead to allow yourself time to stretch the strings out to
avoid tuning problems. Make sure that you know how to tune your drum kit
or bring along someone who does. If your instruments don’t sound good
to begin with, no engineer is going to be able to make them sound great.
If you don’t own good sounding instruments, consider renting them for
the studio session. Everything starts with the source, and you don’t
want your instrument or amplifier to be the weak link in the chain. If
you do decide you need to rent equipment for the session, be sure that
you take the time to get familiar with the equipment before you go into
the studio. You don’t want there to be any surprises!
Recording
Keep in mind that it is emotion and feeling that make a great song,
not necessarily technical perfection. If a part feels right, leave it
alone. Working on a part over and over to try to make it technically
perfect can sometimes destroy the emotional aspect of the part. If a
part as a few minor mistakes, but has a great feel, it might be worth
keeping.
If you make a mistake while recording, don’t stop and start over.
With multitrack recording, you can punch in and correct simple mistakes
for most parts. Drums are about the only part that you need to try to
get in one complete take (and even drums can be punched in if there is a
break in the song or sometimes at any part in the song if you have a
great drummer and a digital recorder). Most other parts are easy to
punch in and fix on any type of recorder.
Just because you may have 24 or more tracks available, doesn’t mean
you have to use them all! Sometimes less is more. Don’t try to squeeze
extra parts into a song just because you have extra tracks available.
Reserve the most time for the part that is the main focus of the
song. If it’s the vocals, spend the most time working on them. Build a
strong foundation for the focal point of the song, but don’t waste
valuable studio time sweating small details that don’t highlight the
focal point.
Don’t rely on being able to "fix it in the mix." Get the
sound you want while recording. You need to get the instruments sounding
the way you want them to sound and make sure that the engineer chooses
the right microphones and uses them appropriately to capture that sound.
Record individual tracks clean and add the effects later. It is hard
to tell what each part will sound like in the final mix while you are
tracking. If you insist on recording your guitar parts through a
processor with tons of reverb and delay, you won’t be able to remove
or change any of that reverb or delay later when you or mixing. What
might sound great at the time might not work in the final mix once all
the parts have been recorded. Too much reverb and delay can makes things
sound distant and muddy, and if it is recorded on tape that way there is
nothing you can do except re-record it. All mixing studios have a large
assortment of great sounding reverbs and delays that can be added
appropriately during mixdown.
Don’t waste time double tracking everything. Plan out ahead of time
which parts should be doubled. You need to have contrast in a song for
it to be effective, and doubling a part can sometimes hide the
subtleties that can give a song personality. If you are going to double
vocals, try doubling them only during the chorus or bridge to make those
parts bigger.
Know when it is time to call it quits for the day. If you are tired
or are simply having a bad day, it will show. Don’t try to force the
issue.
Don’t bring guests to your recording session. They can distract you
and may try to tell you how they think your music should sound. It’s
your recording and your studio time. Don’t bring along anyone or
anything that could possibly distract you and cost you valuable time.
Check your tuning often. There is no excuse for out of tune parts.
Bring a tuner along with you and make sure it has fresh batteries.
Make backup copies after each recording session whenever possible. It
might be difficult to make a copy of a 2-inch reel-to-reel tape (and
these tapes are expensive), but these machines and tapes are usually
very robust. However, you still aren’t protected against operator
error, accidental erasure, or lost or stolen tapes unless you have a
safety copy. Many studios are now using the more cost effective modular
digital multitrack recorders (MDMs). There are different brands and
formats, but they all use low cost video tape formats to record on. The
tape is much cheaper, but the tapes and the machines are not as reliable
as the big reel-to-reel analog machines. Since the tapes are so
inexpensive, there is no excuse for not making backup copies after each
recording session.
Vocalist should bring water along with them but should avoid using
ice since it can constrain your vocal chords. Hot tea with lemon and
honey is a very popular drink for vocalists in the studio!
Be sure to get an accurate track sheet and take log from the studio
for each session.
Monitoring and Mixing
Bring along CDs that you are used to hearing on your home system and
listen to them in the studio to get your ears used to how the studio’s
system sounds. As you get close to finishing each mix, check your mix
against a CD of similar material to check your song’s relative levels
and sound.
Check your mixes at moderate levels in your car or on a boom box.
This is how most people will hear your music, so you want to make sure
it sounds good on these types of systems. Most mixes sound great when
played at loud volumes on the studio’s system. But most people
aren’t going to hear it this way. Make sure your mixes sound good at
lower levels on other systems. In addition, monitoring at loud volumes
in the studio will quickly fatigue your ears and distort the
"true" sound of the mix.
Don’t try to mix right after a long tracking session. Your ears
need time to rest and readjust. Take a day or two off and then come back
in to do the mixing. You may also need to do the same when mixing.
Sometimes taking a day off and then coming back to listen will give you
a better idea of how your mix really sounds. Even when mixing at
moderate levels, the ears will fatigue quickly. Take plenty of ear
breaks and don’t try to mix for more than six or eight hours in a day.
When reviewing your mixes, make sure that you can comfortably hear
each instrument, even on a small pair of speakers at very low volume
levels. Makes changes to the mix until it sounds right and you can hear
each instrument even at these very low levels on small speakers.
Quit when you start to get tired. You are much better off quitting a
session early than wasting time while you are tired. You won’t hear
things right when you are tired and you’ll just end up making a bad
mix that will have to be redone anyway.
If you are not working with a producer, elect a member of the band to
act as the producer ahead of time. This person should be the one to make
the final decisions and to communicate with the engineer. An engineer
getting opinions from every member of the band on how the mix should
sound will quickly get tired or discouraged and will probably not do a
very good job for you.
Trust the engineer or producer you selected to do the first mix of
each song for you. Their ears are better trained than yours and they
know how parts fit together in the sonic spectrum. Try to keep an open
mind and wait until they get the first mix set up before making any
comments. A good mix engineer or producer knows how different types of
instruments will fit together in the mix and knows how to shape the
sound of each instrument appropriately. Room has to be made for each
instrument in the sonic spectrum, which means getting rid of frequencies
in some instruments that conflict with the primary frequency range of
other instruments. Most inexperienced bands want to hear each instrument
"soloed" all by itself and then will add EQ at frequencies
across the entire spectrum to make the instrument sound great by itself.
However, when the instrument is placed back in the mix with everything
else, it will not sound the same and will usually be covering up other
instruments that also need to be heard. Trust the producer and engineer
to get everything in its proper place in the spectrum first, and then
you can give them general remarks such as to make an instrument
brighter, beefier, warmer, darker, etc. The producer or engineer will
then be able to make the appropriate adjustments to the initial mix they
have set up to give you the results you desire.
Focus on the song and not the individual instruments. Decide what is
most important in each song and make sure that all the parts support the
focal point of the song. Most inexperienced band members are only
concerned about their part and usually want their part louder. Each
member keeps telling the producer or engineer that their part should be
louder until it turns into a "snail race" and every fader on
the mixing console gets pushed all the way up. Again, it’s important
to trust the producer and engineer, or to at least appoint just one
member of the band to be the spokesperson who makes the final calls.
Leave your egos at the door and focus on making each song the best it
can be rather than worrying about if your part is loud enough or not.
Figure out ahead of time what format you are going to mix to. The
most common choices these days are DAT or analog reel-to-reel. DAT is a
digital format and is much more cost effective than analog reel-to-reel.
However, many people still prefer the sound of a high quality
reel-to-reel analog machine. Whatever you decide, make sure to make back
up copies. If you are mixing to DAT, try to mix to two DAT machines at
once (if the studio has more than one) or to at least make a digital
copy from your master DAT as soon as possible after the mixing session.
If mixing to reel-to-reel, you should also mix to DAT at the same time
for a safety copy, or make a copy from the reel-to-reel to a DAT machine
after the mixes are completed.
Plan ahead and budget for extra time. Most recording projects always
seem to take longer than originally planned. There are any number of
things that can cause unforeseen delays or setbacks. These delays can
occur in any step of the project from tracking to the manufacturing of
your final product. Give yourself plenty of extra time before your
release date to cover these delays.
The Final Word
Hopefully this booklet has provided a few tips and alternative
methods of putting together a project that you may not have thought of
or heard about before. The most important thing to remember about any
project is that the music comes first! If you start with
great songs and then add to that good musicianship, good sounding
instruments, and great performances recorded, mixed, and mastered by
technically competent producers and engineers, you should end up with a
product you can be happy with and should have no problem selling to your
loyal fans or attracting the attention of a record label. If you start
with songs that are less than great, creative producers and engineers
may be able to help you out a little bit, but they will never be able to
produce the results that they are fully capable of with great songs.
Concentrate on writing better songs and on improving your musicianship,
and let the talented producers and engineers take it from there.
About the Author
Stephen Sherrard is the owner of DBAR Productions and MusicTECH in the Seattle area. He has been producing and engineering
projects since 1986, and has been playing music since 1972 (keyboards,
trumpet, and guitar). He worked as a staff producer/engineer at one of
the largest studios in the Seattle area, Triad Studios, for three years
before his own business took off to the point that he had to quit his
staff position and go full time on his own. He still does plenty of work
at Triad Studios and other studios in the Seattle area, but does the
majority of his work out of his own studio, MusicTECH. MusicTECH is a
project studio optimized for overdubbing, mixing, digital editing, and
mastering, although projects that don’t require real drums or a large
tracking facility can easily be done entirely at MusicTECH. Triad
Studios remains Steve’s studio of choice for tracking drums and large
groups, but he prefers to do overdubs and mixing at his own facility
where he has much more control through the use of the latest in digital
audio technology.
Did you find this article helpful? If so, please consider making a support donation with the button below:
| back | top | home |
© copyright 2000-2007, DBAR Productions
This content may be downloaded for personal use only, and may not be
reprinted in part or in whole in any form without the express written
consent of Stephen Sherrard and DBAR Productions
|
|
|