How to make better sounding Drum Tracks
© copyright 2000-2007, DBAR Productions
This content may be downloaded for personal use only, and may not be
reprinted in part or in whole in any form without the express written
consent of Stephen Sherrard and DBAR Productions
Getting great sounding drums tracks from a typical home/project
studio is not an easy task! Most people in this situation simply don't
have the equipment or the right room to get a decent drum sound. MIDI
drums usually don't cut it unless you are really good at programming
drum parts or you are doing electronic music where it is supposed to
sound like a drum machine, and even then you still need to be a good
programmer to pull it off. In this article I'll provide you with some
hints and tips on how to get a lot more bang out of your drums, whether
you are recording acoustic drums or trying to put together a drum track
electronically.
First, let's talk about how to record your own acoustic drums. The
most important part of a drum sound is the drum kit itself. If the drum
kit sounds bad to begin with, no amount of trickery or processing is
going to help very much. You absolutely need to have a great sounding
kit to start with! If you don't have a good sounding drum kit, then it
may be worth the expense to rent one. Also, don't skimp on the heads.
Most of the times, the professional drummers will put new heads on their
kit when going into the studio to record. Old, worn out heads will sound
dull and lifeless and usually will not give you the sound you are
looking for (unless you want that dull, lifeless sound). Make sure that
all the hardware is in good condition as well, and that nothing is
squeaking or rattling. Put the new heads on and check all your hardware
carefully well before the session begins.
Assuming you have a great sounding kit, with new heads, and no
problems with the hardware, the next thing is to get those drums
properly tuned for the room that you will be recording in. Knowing how
to tune a drum kit properly is as important as the drum kit itself. Many
beginning drummers (and even many advanced ones) simply do not know how
to do this properly. Not only do you need to tune the drums so that they
sound good by themselves, you need to tune them for the room that you
are in as well. All rooms have different sound characteristics, and you
need to listen to how the sound of the drums is interacting with the
room. Certain frequencies may be emphasized or attenuated by the room
itself, and the interaction between the walls and ceiling around the kit
will also play a factor in how the drums sound. A good drummer or drum
tech will know how to set up the drums properly to take advantage of the
good acoustical properties of a room, or to avoid some of the negative
aspects of a bad sounding room. If you or your drummer are not that
experienced at tuning drums for different rooms, then it may be worth
your while to hire a professional drum tech to help you get your kit set
up properly. If you ask a lot of questions and observe carefully, you'll
even get a valuable lesson to help you do it better yourself in the
future. Many high-end professional drummers use drum techs all the time.
There is no shame in that at all, particularly when you want your drums
to sound the best they possibly can for a recording.
Now we've got a good sounding drum kit that's properly set up and
tuned. The next equally important factor in getting a great drum sound
is the drummer! Technique and skill are very important. You can get away
with sloppy playing and technique while rehearsing or in live
situations, but NOT while you're recording! Those microphones capture
every little detail, and people listen a lot more closely to CDs and
tapes than they do in a live situation, plus, they will hear the same
performance over and over again, so they will notice all the flaws and
problems with any recorded tracks. A common problem with inexperienced
drummers is that they don't hit the drums hard enough in the studio.
This is particularly true for heavy metal and other up tempo styles or
songs where the drummer is trying to play very fast fills, and they end
up just kind of skimming over the heads of each drum. In the studio,
less is more! It may be necessary to simplify the drum parts in order to
get a better sounding performance. The drummer needs to make solid
connections on each and every drum hit to get the proper attack and tone
out of the drum. You can still have dynamics in the performance, but
generally everything needs to be exaggerated a little more in the studio
for it to come across the way it was intended. Also, the timing needs to
be much more accurate. Many bands record with a click track in the
studio, not only to keep accurate timing, but to make it easier for
future overdubs or additional parts. If the drummer is not used to
playing with a click track, then it could end up being a disaster. The
drummer needs to do a lot of practicing along with a click track long
before the recording session to get used to playing with one. Otherwise,
if the drummer simply can't perform well with the click track, then it's
best to not even use one (but make sure there is at least some sort of
count off before the song for doing overdubs later). There is a very
good reason why the pro session drummers get paid so well, which you'll
quickly find out in a studio situation. If you don't already have a band
with a drummer, then consider hiring a pro to play the parts for you
rather than wasting a lot of time (and money) with someone that may not
have the studio experience to get what you want.
If you have everything discussed above taken care of, then the rest
should be easy! With a great sounding drum kit properly set up in a good
sounding room and played by a great drummer, you can get a great drum
sound with almost any recording configuration. There are many different
ways to set up microphones for a drum kit, and the method you choose
will depend on the type of sound you are going after and the selection
of equipment you have available to you. You can go the minimalist route
and set up two or three microphones to capture the sound of the entire
kit, or you can set up microphones for each and every drum in the kit as
well as room microphones as well. The minimalist route is the trickiest.
It takes good microphones and a lot of time finding just the right
placement to get the sound you are after. Moving a microphone by just a
few inches can often make a big difference in the sound. You also need
to take into account the relationships between the microphones. While
one microphone may sound good by itself, when it is blended in with the
signals from the other microphones, you may discover phasing problems or
other problems which can adversely affect the sound quality. Many
producers and engineers prefer this minimalist style of recording a drum
kit if everything is set up correctly and you have a great sounding
room, because it can give a more natural and live type of sound than the
traditional close miking of every drum. Using one or more microphones on
every drum in the kit has it's own advantages and disadvantages as well.
In this type of setup, one or more microphones are set up for each
individual drum along with several microphones for the overheads and
cymbals, and usually some microphones placed further out in the room (if
it's a good sounding room). With this type of setup you can get a really
tight and punchy drum sound because each drum is being picked up by its
own microphone. There is also a lot more flexibility in shaping the
sound during the mixing process if everything is recorded to separate
tracks. You can also avoid some of the negative aspects of a bad
sounding room by close miking the drum kit in this fashion. The
disadvantages of this method is that there is a lot more potential for
phase problems since you have many more microphones on the kit, each
picking up bleed from the rest of the kit. Sometimes excessive bleed
from certain microphones needs to be gated out during the mixing process
to get a better sound. But, the multiple microphone method is the most
common method of recording, especially for that hyped up tight and
punchy rock or pop sound. Using fewer microphones seems to be more
common for jazz or acoustic types of styles where you want a more open
and natural sound. In the future I will add to this article or create a
new article with more specific examples on how to set up microphones for
a drum kit.
So, what about all of you that don't have the equipment, space, time,
experience, or money to record a great acoustic drum sound? There are
several ways to get a decent sounding acoustic drum track without having
to record an actual drum kit. One way would be to program your own drum
tracks via MIDI with some great acoustic drum samples from a drum
machine or sampler. I've heard some people create some very convincing
drum tracks with just a drum machine, but it takes a lot of talent and a
lot of time! If you want the track to be convincing, you really need to
spend the time to create all the little variations and nuances that a
really drummer would do, and you need to think like a drummer as well.
Many inexperienced MIDI programmers forget what is and is not possible
for a drummer to do. They only have two hands and two feet to work with,
so there is a limited number of things that they can do at the same
time. Another common mistake is to quantize everything to rigid timing
grids. No matter how good a drummer is, they are never going to play
that perfectly! So, loosen up your quantizing! Use the groove or shuffle
features, or just do a percentage or iterative quantize instead of
quantizing to exact values. Or, you could even go in and move individual
hits around slightly to create more of a human feel. In addition, to get
a certain energy, many times drummers will play slightly ahead or behind
of everyone else. You can create a similar feel by shifting your drum
tracks ahead or behind slightly in relation to the other instruments.
Personally, I'm not a big fan of MIDI drum programming. In the time
it would take to program a really convincing drum track with a drum
machine, I could have recorded a much better performance from a real
drummer. I usually only use drum machines when I'm going for an
electronic sound. If I want it to sound like a real drummer, then I
prefer using a real drummer in one way or another (later on I'll tell
you how to get a real drum performance without having to record the
drums yourself). But, if you think you have the talent and time to
program a great drum track yourself, then it is certainly possible. Just
make sure you are using high quality samples and maybe mix in some
appropriate room ambience to the whole track to make it even more
realistic sounding. If you are planning on using a drum machine,
carefully audition the sounds that are packaged with it. To save money,
the companies try to use the least amount of memory for the internal
samples as possible, and some of the sounds suffer as a result. Pay
particular attention to the cymbals as this is where most manufactures
skimp the most (since it takes a lot of memory to record a high quality
cymbal with the full decay). If you don't already have a drum machine
(or even if you do), consider buying a sampler instead. With a sampler
that contains a lot of sample memory, you can always purchase some high
quality sample CDs that have better sounding drum samples than most drum
machines. The Bob Clearmountain sample CD is one of the best selling
drum sample CDs of all times, and is just one example of an excellent
product that you can use to create your own drum kits on a sampler that
you can then program or play your own drum parts via MIDI. But, even
with great drum samples, you still have to have the skills to program a
convincing drum part.
An often better, and certainly quicker, solution to creating drum
parts electronically is to use sample CDs of drum loops (as opposed to
simply individual drum hits and sounds). With drum loops the part has
already been played and recorded for you. The trick is to find the right
loops to fit your song. Using drum loops (and other musical loops) has
been a common practice for a long time, particularly with rap and dance
music, but it is becoming more and more common in many other styles of
music as well. Many of the songs that you here on the radio today,
especially in the rap genre, use entire musical loops from older songs.
But, be careful! If you want to do something similar and create a loop
from someone else's song, you need to get that sample cleared before you
can release it in any form! Failing to do so will cause you a lot of
legal trouble and will end up costing you a lot of money. If you aren't
already a signed artist with the power and resources of a major label to
help you clear your samples and pay for them, then it's best to stick
with license free samples. There are many companies that sell sample CDs
with all sorts of loops and samples that you can use license free
in your own productions! When you buy the sample CD from them, you are
buying a license to use the samples in any original production, as long
as you don't repackage them and sell them as is. Big Fish Audio is one
of the biggest and most well known distributor of these types of sample
CDs, and there are many other companies as well.
So, let's concentrate on how to create a realistic sounding drum
track using loops from sample CDs. The problem that arises with many
sample CDs of drum loops is that all, or at least most, of the loops are
not related at all to each other. This is because the primary market for
these products is the rap and dance music producers who are just going
to use one or two loops that repeat over and over throughout the whole
song. This is fine if you are going for that looped sound that has no
variations. But, if you want to make a more realistic sounding drum
track, then you are usually out of luck since most of the sample CDs
don't give you enough variations and fills from the same kit and in the
same style to create a realistic sounding performance. (Now comes the
shameless self-promotion part of this article).
That's why I came up with the Performance Loops series of sample CDs.
I decided to put together a collection of drum loops, variations, fills,
and individual hits, that could be used to create a realistic
sounding acoustic drum track. Instead of just assembling a random
collection of unrelated drum loops, I went back to the master tapes of
songs that I produced and recorded and chopped up the drum tracks from
each song into many different loops, variations, fills, and hits. The
idea was that I could then take many different loops from one song and
arrange them in the order I wanted to recreate a new drum track that
fits the song that I'm trying to create the drum track for. The results
were even better than I had hoped, and I found myself using my
collection of loops all the time in my project studio for commercial
jingles, song demos, and even my own album projects where I didn't have
the time or money to hire and record a pro drummer. Everybody that I
used them for loved the results so much, that I decided to package the
loops and sell them so that other artists and producers could get the
same money and time saving results that I'm getting. That's how the
Performance Loops series was born. Big Fish Audio is selling all my Performance Loops products, and you can order direct from them at the Big Fish Audio web site . (End of shameless plug… lets get on with how to use these types of
loops to make a drum track).
If you search very hard, you can find some other sample products out
there that are similar to the Performance Loops series, so there are
some choices, but not too many at this point. The real key to creating a
realistic sounding drum track using these sort of drum loops is to use
some sort of computer software to arrange the audio loops. Any digital
audio sequencer or workstation will work. You simply figure out which
loops, variations, and fills you want where, and then just drag and drop
them into place in most of these software programs. The key is to use
enough variations to make it sound realistic. If you use the same loop
over and over, then it will be easily identified as just that. However,
if you carefully arrange enough different loops, variations, and fills
throughout the song, then no one will be able to tell that it wasn't
played by a real drummer, because essentially that's what it is anyway!
In fact, on many pop and rock albums that use real drummers, there is a
lot of digital manipulation going on behind the scenes. If the producer
or band isn't entirely happy with a drum performance, but likes
everything else, they may dump the drum tracks into a compute and cut,
copy, and paste the best parts together to make a tighter sounding drum
track. Some of them even go so far as to chop up each individual drum
hit and move it around to make the playing tighter!
Here's a plug that I get absolutely nothing out of: If you want to
work with loops in your computer, you need to get the software
ACID from Sonic Foundry! It is the absolute easiest and quickest way to
create drum tracks (or complete songs) using loops. I use this software
extensively! If you get a sample CD, such as the Performance Loops
series, on CD-ROM that has the files in wave format and has pre-defined
the ACID properties (all of my loops come this way in addition to also
being available on an audio CD format), then ACID can automatically
determine the number of beats in each loop and the tempo the loops were
recorded at, and then will adjust each loop to fit the tempo that you
desire! It will also work with loops that don't have the ACID properties
pre-defined, but it may sometimes guess wrong and you'll have to
manually adjust the properties. What this allows you to do is to take a
collection of loops recorded at ANY tempo and automatically adjust them
to the tempo that you want them to be at. In the past, people had to try
to match the tempos of their loops manually using time stretching or
pitch shifting, and doing it a little bit at a time by trial and error
until they got them to match up. It was a very time consuming and not
always accurate process. ACID does all this work for you, instantly! In
addition, if you are working with pitched loops (such as guitar,
keyboards, bass,etc.) and the root pitch of the loop is defined, then
ACID will also shift the pitch of the loop to match the key that you set
for each section of your song. There are ways to achieve similar results
with other software and a calculator, but it's much easier and faster to
just let ACID do it for you. Besides all that, ACID is a really great
program! It's very intuitive and easy to get started with, and it allows
you to even record hard disk tracks (for vocals, guitars, or other live
parts) along with your looped tracks. You can add effects from within
the program and even do a complete mix direct to CD-R all without having
to use any other software. Personally, I like to switch back and forth
between ACID and Cubase VST when I'm working on my own songs or music
productions. I use ACID to build my drum tracks and any other parts that
I'm using loops for, and then I import those tracks into Cubase where I
do all my MIDI work and my live track recordings. Basically, getting
back to the topic of creating drum tracks, ACID is extremely valuable
because it will greatly extend the flexibility of a sample CD such as my
Performance Loops - Drums collection. Using ACID, you are not stuck with
using the loops at the tempo they were recorded at, and thus you have a
much wider range of possible uses for each loop. You can achieve the
same results with just a sampler or other computer software, but it
takes a bit longer.
If you do not yet have a computer, or can't afford to set it up
properly for audio work, then you can still do some great work with just
a sampler and the loops from sample CDs. For example, if you wanted to
create a drum track using the Performance Loops sample CD, you can
figure out all the different loops, variations, fills, and hits that you
want to use for the song, sample them into your sampler, and then create
your own kit with a different loop assigned to each key. Then you can
simple "play" the loops from your keyboard or program them
into your MIDI sequencer. You can also adjust them to other tempos by
applying pitch shift or time stretching to the samples. Many of the
sample CDs (such as the Performance Loops series) are available on audio
CD format for sampling into your sampler, or, if your sampler can read
standard wave files from PC format CD-ROMs, then you can save yourself a
lot of work by purchasing the CD-ROM version and directly loading the
loops.
Lastly, let's briefly discuss how to spice up your electronic drum
tracks. If you aren't going for a realistic sounding acoustic drum
track, then many of the methods discussed above can still help you
create better sounding electronic drum tracks. If you don't have the
talent or time to program your own electronic drum tracks, then sample
CDs may be able to help you out again. There are many more sample CDs
out there with electronic drum loops than there are with acoustic drum
loops. The trick to using these is to be creative with the loops. Don't
use the loops simply as is if you can avoid it, because any other artist
that has the same sample library can probably easily recognize the loop
(but that's not always a concern anyway). I learned from working with
many rap artists that the best way to use loops is to combine two or
more loops on top of each other to create something different, or to
otherwise process the loop into something different than what it
originally was. Stacking drum loops on top of each other is a very
popular thing to do, and there are some things you can do to make that
technique work even better. One common idea is to filter or EQ the loops
differently so that they work better together. For example, you may
filter out all the mid and high frequencies from one loop so that you
mostly here the kicks and the low end from it, while filtering out just
the low end on another loop so that you here everything except the
kicks. When you blend the two together, they are not both competing in
the same frequency ranges and can often sound like they are really just
one unique loop. If you aren't the greatest MIDI drum programmer (I'm
not), and yet you want to use some programmed electronic drums, then
consider stacking some drum loops on top of your programmed drums to
help breathe some life into them. My favorite trick for dance/techno
music that I produce is to program an electronic drum part using my drum
machines and then take one of the acoustic drum loops from my
Performance Loops collection and speed it up using ACID, and then layer
it with my programmed parts. Taking an acoustic drum loop that was
recorded at a slower tempo (less than 100 bpm), and speeding it up to
speeds of 130 to 140 bpm and layering it with my programmed drums gives
the whole thing much more energy and a very unique sound and feel. The
key is to be creative and find new ways of using the loops rather than
just plopping them into the track as is.
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© copyright 2000-2007, DBAR Productions
This content may be downloaded for personal use only, and may not be
reprinted in part or in whole in any form without the express written
consent of Stephen Sherrard and DBAR Productions
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